Find the great sages! Seek out the magical stones! As such, the appeal lies not in wondering what exciting plot development awaits you next (because, well, there aren’t any) but rather what gorgeous new setting you’re about to visit-and in Wrath of the White Witch, even the sewers are lovely. The story, by comparison, is more conventional, though a relentlessly punning script lends a bit of flavour to some fairly well-worn JRPG tropes. And though the monsters aren’t vintage Ghibli designs by any means, they’re still cute and characterful enough that you’ll likely grow quite attached to them. It may borrow various bits and pieces from other games but it combines them into something distinct. But when new characters and their familiars join your party, opening up new tactical possibilities-the AI isn’t perfect, but you can get them to focus on healing, or go all-out when a monster is stunned-it comes into its own. In places, it can feel fiddly and complex rather than deep, and in the early game you can get away with sending out your most powerful familiar and simply repeating the attack command. I’m not sure its nannying tendencies are excused by the fact that it’s, y’know, for kids-children are brighter than games aimed at them often give them credit for. But the solution is almost always handed to you on a plate, giving you no room to work things out for yourself. He can even gather emotions from those with an excess of them: with permission, a lively villager will hand over their surplus exuberance so Oliver can perk up a lethargic guard, say.
#Ni no kuni best familiars series#
Over the course of the game, Oliver gains a series of spells that let him unlock doors and chests, for example, or restore withered fungi into springy steps. Then again, Drippy does contribute to the game’s coddling approach to the problems you face, whether it’s a tricky boss or an environmental puzzle.
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Some might find him overly chatty at times, but he’s always on the right side of annoying.
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Larking about and cracking wise in his rich Welsh burr-the highlight of what is a pretty terrific localisation all round-he’s one of the most appealing partner characters in any RPG. He’s joined by Drippy, a teardrop-shaped fairy with a lantern dangling off the end of his nose, who is easily the best reason to stick with the English-language dub. When his mother dies, a young boy called Oliver travels to a fantastical world in the hope of bringing her back to life. Before you get to its autumnal forests and icy grottoes, however, you’ll spend some time in the equally well-realised town of Motorville.